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Root: A Game of Woodland Might & Right
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Components
- Booklets
- Walkthrough
- Learning to Play
- Cardboard Pieces
- 28 Buildings
- 19 Tokens
- 12 Clearing Markers
- 4 Ruins
- 4 Victory Point Markers
- 3 Relationship Markers
- 23 Items
- Wooden Pieces
- 55 Warriors
- 1 Vagabond Pawn
- Cards
- 54 Cards for Shared Deck
- 16 Faction Overviews
- 4 Eyrie Leaders
- 2 Loyal Viziers
- 3 Vagabond Characters
- 15 Quests
- 4 Walkthroughs
- Board (Fall and Winter Maps)
- 2 Dice
- 4 Faction Boards
Please note:
- One Copy of Root: A Game of Woodland Might & Right supplied
- 1st Edition
Average Age | 10+ |
---|---|
Average Play Time | 60 Minutes |
Format | Box |
Game System | Root |
Language | English |
Max Players | 6 |
Mechanic | Area Control / Area Influence, Area Movement, Dice Rolling, Hand Management, Point to Point Movement, Variable Player Powers |
Min Players | 2 |
Product Code | LED01000 |
Product Manufacturer | Leder Games |
Rules Type | Core Rules |
Theme | Animals, Fantasy, Wargame |